重庆时时最新开奖记录 上海时时乐今天的开奖号码 贵州十一选五开奖结果查询结果 北京快3开到几点结束 极速11选5投注 叩富模拟炒股官网 九龙网00900精选资料 豪利救济金9元棋牌 11选5和新11选5有什么区别 赤赢配资 上海麻将技巧 下载欢乐彩票app软件 平码固定的公式规律 微乐江西棋牌 南昌麻将 秒秒彩原理 两肖四码公开中特图 850棋牌土豪版大闹天宫 Milo Update: more fundamentals
Milo Update: more fundamentals
3D Modeling / October 22nd, 2019 4:11 pm     A+ | a-

The past couple of weeks we've been largely focused on the upcoming new version of CameraBag, but we've also quietly made good progress on fundamentals in Milo. We created a new selection system and have face and object selections (with multi-select) and manipulation working with the new system. This was more complex than it may sound, but the result is a very solid foundation. It's fun to start being able to play with shapes while all the realtime rendering capabilities of UE are active.

We also enabled and tested raytracing support, and all is working there. We'll need to grab a newer graphics card at some point, though, before we can really see that shine and have something to show you all. We're excited to try it out more fully in the future!

-John

[edit: whoops, sorry about that offset cursor in the gif]

Tagged as:  Silo · 3D Modeling · Update · John's Post · Milo
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上海时时乐今天的开奖号码 贵州十一选五开奖结果查询结果 北京快3开到几点结束 极速11选5投注 叩富模拟炒股官网 九龙网00900精选资料 豪利救济金9元棋牌 11选5和新11选5有什么区别 赤赢配资 上海麻将技巧 下载欢乐彩票app软件 平码固定的公式规律 微乐江西棋牌 南昌麻将 秒秒彩原理 两肖四码公开中特图 850棋牌土豪版大闹天宫